Experimenting with softwares outwith Maya to learn a better understanding of texturing. Using Maya to build the base, then Z brush to create a higher polygonal model. Bringing them to Substance Painter to project and to understand that program. Then to finish it off I decided to put it all together using the Unreal Engine.
I do think using a combination of the 4 programs is something I will do from now on.
Steven Universe - Spinel's Injector